Havok (software)
From Includipedia, the inclusionist encyclopedia
| Havok Physics | |
|---|---|
| Developer | Havok |
| Latest release | 5.0 / 2007-09-05[1] |
| OS | Unix, Linux, PS3, PS2, PSP, GameCube, Wii, Mac, Xbox 360, Xbox, Windows, |
| Website | http://www.havok.com/ |
Havok Physics, better known as simply Havok, is a middleware physics engine developed by Irish company Havok. It is designed for computer and video games by allowing interaction between objects or other characters in real-time. By using dynamical simulation, Havok allows for more lifelike worlds and animation, such as ragdoll physics. The company has also released a Havok Animation and Havok FX, which uses Shader Model 3.0 on consumer GPUs for effects physics such as smoke.
Contents |
[edit] Platform availability
Version 1.0 of the Havok SDK was unveiled at the Game Developers Conference (GDC) in 2000. It has since evolved into a number of products, mainly Havok version 5 released in September 2007. The source code for the engine is distributed after licensing, and is currently known to work on the Microsoft's Windows, Xbox and Xbox 360, Nintendo's GameCube and Wii, Sony's PlayStation 2, PlayStation 3 and PlayStation Portable, Apple's Mac OS X, and on Linux. The engine itself is written in C/C++, and remains fairly portable to any system with a compatible C or C++ compiler.
[edit] Use
Since the SDK's launch in 2000, it has been used in over 150 video and computer games. Those games have primarily been in the first-person shooter genre (the physics engine in Valve Corporation's Source engine uses a modified version of Havok), however it has seen some use in other genres, such as in the THQ/Relic Entertainment real-time strategy game, Company of Heroes,[2] Ubisoft's Action-adventure game, Assassin's Creed, and Blizzard Entertainment's newly announced StarCraft II.[3] Havok can also be found in Autodesk Media & Entertainment's 3ds max as a bundled plug-in called reactor. A plugin for Autodesk Media & Entertainment's Maya animation software is also available.
Havok is also used in Second Life online game, and Havok4 is in beta testing on the Second Life Beta Grid.
[edit] Havok FX
The company was developing a specialized kit called Havok FX that made use of the GPUs in ATI and NVIDIA videocards for physics simulations.[4][5] The product was quietly cancelled after Intel bought Havok.[6]
[edit] Software that uses Havok
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- 24: The Game
- 3DMark
- 3ds Max
- Adobe Atmosphere
- Adobe Shockwave
- After Burner: Black Falcon
- Age of Empires III
- America's Army: True Soldiers
- Ant Bully
- Assassin's Creed
- Astro Boy
- Auto Assault
- BioShock
- BlackSite: Area 51
- Carnival Games
- Cars
- Company of Heroes: Opposing Fronts
- Company of Heroes
- Conan
- Counter-Strike Source
- Crackdown
- Dawn of Mana
- Dead Rising
- Def Jam: Icon
- Desperados 2: Cooper's Revenge
- Destroy All Humans! 2
- Dungeons & Dragons Online: Stormreach
- F.E.A.R. Files
- Folklore
- Full Spectrum Warrior: Ten Hammers
- Full Spectrum Warrior
- Guitar Hero III
- Half-Life 2: Deathmatch
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- Half-Life 2: Episode 1
- Half-Life 2: Episode 2
- Half-Life 2
- Halo 2
- Halo 3
- Happy Feet
- Harry Potter and the Order of the Phoenix
- Heavenly Sword
- Hellgate: London
- Just Cause
- Kane & Lynch: Dead Men
- Killzone: Liberation
- Looney Tunes: Acme Arsenal
- Lost Planet: Extreme Condition
- The Lord of the Rings Online: Shadows of Angmar
- Medal of Honor Heroes
- Medal of Honor: Heroes 2
- Medal of Honor: Pacific Assault
- Monster House
- Motorstorm
- My Sims
- Neopets: Petpet Adventures: The Wand of Wishing
- Over the Hedge
- Pain
- Painkiller: Overdose
- Painkiller
- Playground
- Portal
- Psi-Ops: The Mindgate Conspiracy
- Saints Row
- Scene It? Lights, Camera, Action
- Shadowrun
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- Shrek SuperSlam
- Shrek the Third
- Soldier of Fortune: Payback
- Sonic The Hedgehog
- Source Engine
- Spiderman: Friend or Foe
- Star Wars: The Force Unleashed
- Starcraft II
- Stranglehold
- Second Life
- Stuntman: Ignition
- Super Smash Bros. Brawl
- Superman Returns: The Videogame
- Syphon Filter: Logan's Shadow
- Team Fortress 2
- Teen Titans
- Test Drive Unlimited
- The Elder Scrolls IV: Oblivion
- The Godfather: Blackhand Edition
- The Godfather
- The Matrix: Path Of Neo
- The Outfit
- The Simpsons
- Time Crisis 4
- Timeshift
- Tom Clancy's Ghost Recon Advanced Warfighter
- Tom Clancy's Rainbow Six: Critical Hour
- Tom Clancy's Splinter Cell Double Agent
- Tony Hawk's Project 8
- Tony Hawk's Proving Ground
- Untold Legends: Dark Kingdom
- Urban Chaos: Riot Response
- World in Conflict
- X-Men: The Official Game
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[edit] References
- ^ Template:Cite press release
- ^ http://www.ag.ru/news/04-01-2005#14483
- ^ http://www.starcraft2.com/faq.xml
- ^ http://www.havok.com/content/view/187/77/
- ^ Shilov, Anton (2005-10-28). Havok Intros Havok FX Engine to Compute Physics Effects on GPUs. Graphics Processors Are Good for Physics Effects – Havok. Xbit Laboratories.
- ^ Shilov, Anton (2007-11-19). GPU Physics Dead for Now, Says AMD’s Developer Relations Chief. Nvidia’s Chief Exec Predicts “Negative Synergies” with Intel’s Acquisition of Havok. Xbit Laboratories. Retrieved on 2007-11-26.
[edit] External links
es:Havok fr:Havok Game Dynamics SDK ko:하복 물리 엔진 it:Havok (software) no:Havok Physics pl:Havok ru:Havok zh:Havok引擎

